Friday, July 31, 2009

Lil' Game Hunter Achievement will be easier

The upcoming addition of more companion pets with patch 3.2 will make getting the Lil'Game Hunter (75 pets) achievement easier. I'm not overly thrilled with Little Fawn - definitely not on my 'oh gotta get it list' but I'm sure I'll work at getting that achievement too!

The complete list of all pets -

These 3.2 world drop mobs (taken from wowvault list) all seem appealing, and will have the rest of the 'gotta get that pet' crowd running around Azeroth. Heads up PvP servers!

While checking out the Vault list, I found a few vendor purchasable ones, that I've overlooked while waiting for the next patch.

Plus a few quest ones that I need to grab -
I never have had the Outland daily fishing quest drop a pet and the darn OOX mechanical chicken has been borked for me as well. I know I've done at least one part of that, but after an hour or so killing low level guys I can't get the other two parts to drop. Maybe try it again.

Also need to get an engineer make a mechanical yeti and . . . I'm wondering if I'm a bit OCD about pets and mounts!

Track your collection -

Monday, July 27, 2009

Age of Conan

I did go back and try AoC.

After the hideously long patch process, I finally left it for overnight download.

I logged onto the characters I'd made two years ago (I'd actually forgot what I had until I did!). Unfortunately I had no sense of nostalgia. I had logged the Barbarian out on the side of a hill! Definitely not my usual 'log out in town' in any game way, especially on a PvP server!

So ran the two highest level ones (Barbarian 32, Priest of Mitra28) around a bit trying to get a feel for playing. I still like the more involved fighting with the shield indicators on npcs - more than continued key spamming at least!

Realized the Priest (or Priestess) of Mitra was as easy as I remember to play, but I didn't have a great feel for all the spells nor any oh joy I want to play you feelings.

Logged out and rerolled a new toon, a Necromancer, dinged level 5 before leaving the jungle and logged out.

Pretty game, interesting fighting style, very scenic ... so why doesn't this game hold my interest?
I really don't know.

There has been rumors of this going to a Free to Play game. If it does I would likely keep it updated and pop in on occasion, but not up for the monthly fees on what would be very random play.

Hunter Changes 3.2

click for PTR 3.2 Patch Notes


  • Aspect of the Cheetah: Can now be learned at level 16. Good for 10-19BGs
  • Deterrence: This ability now allows the hunter to parry spells and attacks from behind as well as in front. Now has a new visual spell effect. Cool. I know I don't use this enough, but likely will now.
  • The time that traps will exist in the world after being put down has been reduced to 30 seconds, down from 1 minute.
  • Frost Trap: Will no longer "fizzle" on targets immune to snare effects, however Lock and Load will not succeed when using Frost Trap if the target is immune to snare effects.
  • Snake Trap: The Mind-numbing Poison effect has been reduced to a 30% increase in casting time, down from 50% to match similar effects.
  • Traps now have separate 30-second cooldown categories: Fire (Immolation Trap, Explosive Trap and Black Arrow), Frost (Freezing Trap, Frost Trap) and Nature (Snake Trap). A hunter can have one trap of each category placed at one time. Trapping should prove interesting as they don't last as long but we can put different ones down at one time. So not quite a chain but kind of? The problem is trap duration time. So you won't be able to freeze trap in a chain, but damage, snake then freeze? Hmm.
  • Talents
    • Beast Mastery
      • Catlike Reflexes now also reduces the cooldown of your Kill Command ability by 10/20/30 seconds. Using Kill Command more - yeah!
    • Survival
      • Entrapment: This talent no longer works with Immolation Trap or Explosive Trap.
      • Lock and Load: Now has a 22-second cooldown. The Lock and Load effect cannot be obtained on targets immune to snare effects when Frost Trap is used.
    • Pets
      • Roar of Sacrifice: Redesigned. This ability can now be used on any friendly target to make that target immune to critical strikes, but the hunter pet takes 20% of all damage taken by that friendly target. Cooldown is now 1 minute, up from 30 seconds. Keep the healers (or others) up in groups/raids by taking 20% damage that's a nice ability.

Classes: General

  • All pets now receive 40% of their master's resilience and 100% of their master's spell penetration. In addition, if a player is at their appropriate spell hit chance or hit chance maximum, their pet will be at the maximum for spell hit chance, hit chance, and expertise. If they are below the maximum, their pet will be proportionately below those maximums. Not really sure how/if this affects hunters?
  • Replenishment: This buff now grants 1% of the target's maximum mana over 5 seconds instead of 0.25% per second. This applies to all 5 sources of Replenishment (Vampiric Touch, Judgements of the Wise, Hunting Party, Enduring Winter Frostbolts and Soul Leech).
  • Silence, Strangulate, Silencing Shot, and Arcane Torrent: These abilities will also apply a 3-second Interrupt effect against non-player controlled targets, making them more versatile against creatures immune to silencing effects. Great for MM hunters on NPCs.
Bug Fixes
  • Hunters
    • All ranks of Sonic Blast now properly have an 80 Focus cost.
    • Black Arrow Ranks 5 and 6 training costs have been lowered significantly.
    • Furious Howl: Ranks 1-5 will no longer give slightly more attack power than is listed in their tooltips.
    • Lock and Load: The tooltip for this talent has been updated to indicate that it also works with Explosive Trap.
    • Roar of Sacrifice: Damage transferred to pet is now considered Nature damage.
    • The tooltip for Improved Tracking has been slightly re-written to indicate that it only works on the hunter, and works on melee damage as well.
    • T.N.T. (Rank 3): Now indicates that the talent works with Black Arrow

Items: General

  • Agility: The amount of agility required per percentage of dodge has been increased by 15%. This change required recalibrating the amount of dodge a player has with 0 agility by a slight amount as well, so all players will see their dodge percentage vary a small amount.
  • Block Value: The amount of bonus block value on all items has been doubled. This does not affect the base block value on shields or block value derived from strength.
  • On-Use Block Value Items: All items and set bonuses that trigger temporary increases to block value have been modified. Instead of increasing their block value amount by 100% like other items, they have all had their effect durations doubled. This applies to Glyph of Deflection, Gnomeregan Autoblocker, Coren's Lucky Coin, Lavanthor's Talisman, Libram of Obstruction, Tome of the Lightbringer, Libram of the Sacred Shield, the tier-8 paladin Shield of Righteousness bonus, the tier-5 paladin Holy Shield bonus, and the tier-5 warrior Shield Block bonus.
  • Dodge Rating: The amount of dodge rating required per percentage of dodge has been increased by 15%. This is before diminishing returns. Combined with other changes, this makes dodge rating and parry rating equally potent before diminishing returns apply.
  • Item Buy Back Feature Revised
    • The Item Buy Back time will now expire if the player enchants or sockets an item. Players will see a confirmation dialog box now when they attempt to enchant or add gems to an item giving them a last chance to reconsider.
  • Items with Triggered Effects: These items generally have cooldowns on how often they can be triggered. Those cooldowns are now triggered each time the item is equipped (example: A trinket has a 45-second cooldown on an effect triggered by player attacks; when a player equips that item, the effect will be unable to be triggered for the first 45 seconds it is worn).
  • Mounts
    • The cast time for summoning any ground mount is now 1.5 seconds, down from 3 seconds.
    • Apprentice Riding (Skill 75): Can now be learned at level 20 for 4 gold. Mail will be sent to players who reach level 20 directing them to the riding trainer.
    • Journeyman Riding (Skill 150): Can now be learned at level 40 for 50 gold. Mail will be sent to players who reach level 40 directing them back to the riding trainer.
    • Expert Riding (Skill 225): Can now be learned at level 60 for 600 gold from trainers in Honor Hold or Thrallmar. Faction discounts now apply (Honor Hold for Alliance; Thrallmar for Horde). Flight speed at this skill level has been increased to 150% of run speed, up from 60%.
    • Artisan Riding (Skill 300): Faction discounts now apply (Honor Hold or Valiance Expedition for Alliance; Thrallmar or Warsong Offensive for Horde).
    • In order to further equalize the number of purchasable mounts available to each race, a new 60% speed ground mount has been added for night elves, and a new 100% speed ground mount has been added for the undead.
    • Flying over Dalaran and Wintergrasp is now possible so long as players keep a healthy distance above the ground.
  • Mana Regeneration: All items that provide "X mana per five seconds" have had the amount of mana they regenerate increased by approximately 25%.
  • Parry Rating: The amount of parry rating required per percentage of parry has been reduced by 8%. This is before diminishing returns. Combined with other changes, this makes dodge rating and parry rating equally potent before diminishing returns apply. Parry still diminishes more quickly than dodge.
  • Resilience: No longer reduces the amount of damage done by damage-over-time spells, but instead reduces the amount of all damage done by players by the same proportion. In addition, the amount of resilience needed to reduce critical strike chance, critical strike damage and overall damage has been increased by 15%.
Tome of Cold Weather Flight: New heirloom item. Players who have reached level 80 can now purchase this book for 1,000 gold from Hira Snowdawn, the Cold Weather Flying Trainer in Dalaran. Similar to other heirloom items, this item can be mailed to other characters of the same realm, account and faction. The book is consumed when read training the character in Cold Weather Flying. Requires level 68 While not hunter specific, this is going to be nice for those with alts heading to Northrend.

click for Hunter Q&A with Ghostcrawler -

I'm not sure I buy the complete difficulty of endless arrows from Bliz! Even if the vendor available ones were endless - like thrown weapons. The vendored ones do have levels attached so ? Add more rep grind ones along with new recipes for alchemists/enchanters/engineers/blacksmith to 'buff up' arrows with frost, fire, poison, armor penetration, mana regeneration. Heck include as random world drops from chests, mobs, etc. Make it that you can't 'switch' arrows during combat if that would make it to op. There are ways to do this!

Seriously grinds me to spend 30g+ for Saronite Razerheads arrows per stack of 1000 AND have repair bills from group/raid wipes. Lowering the cost to make it doesn't mean the sellers will lower their cost just as easily or quickly!

Current arrow selection by type/level.

Why do hunters use mana? We don't benefit from +spell power, mail gear post level 40 with +intelligence is hard to come by, so why do we use mana?

We have Aspect of Mana - love it/hate it. Love it that we have it. Hate being in it so much as leveling on a PvP server it is - imho - safer to kill slowly and have mana while leveling than run out and get killed by another player because I'm a 'caster' that is oom and going to die!

How about some new armor patch/spell thread/enchants for intelligence would be a quick fix and give all the crafters new things to make.

Pet slots, being greedy about pets of course I want more, but really think 5 is pretty decent unless they start to add new tameable ones! I mean if you have a tenacity, cunning, ferocity, the last two are usually sentimental or the 'I tamed it' types. Especially now that we do not have to train pets by taming others to learn the skills. (Although I admit I did like that aspect of the game and thought the difficulty added to the fun of being a hunter.)

BM - I do hope they'll make it viable for raiding without making it OP. Can't theorycraft worth a darn, but do believe BM pets should provide more buff to the hunter/group/raid than not and definitely bring something that MM/SV do not. Not necessarily more damage, but choosing BM should really bring something to the table for raiding. I think this is truly hard to balance as what you want viable for raids would be op for pvp.

Saturday, July 25, 2009

Fishing the Daily Quests

Today, while doing the daily fishing quest (The Ghostfish), I arrived with much trepidation at Sholazar Basin, as I've never been through Sholazar without being killed - generally by paladins usually waiting at the flight path at River's Heart. (What's with the blood elf angst against night elves? Still pissed from getting /kicked from the night elf community many milennia ago?)

So...I land on the public bird - five Horde fishing and milling about. Great. The lone Alliance is a druid and he's playing duke-nukem with a Horde druid in all their varied forms - it's a bird! It's a bear! It's a cat! No a tree!

Definitely time to fly away! Pull out the slow mount and away I go! Hovering just out of sight of River's Heart, I looked on, hoping there were other options as far as fishing up this Ghostfish -


I can fish at water leading into the River's Hearth! Found a quiet spot (50,57 approx.) and within 10 casts fished up Mr. Ghostfish and hearthed out!

Daily Fishing Quests in Dalaran are from Marcia Chase and include:
  1. The Ghostfish
  2. Dangerously Delicious (I've never had this one come up yet)
  3. Jewel of the Sewers
  4. Monsterbelly Appetite
  5. Blood is Thicker
Complete all five quests for the achievement Chasing Marcia.

Daily Fishing Quests in Outlands are from Old Man Barlow:
  1. Crocolisk in the City
  2. Bait Bandits
  3. The One That Got Away
  4. Felblood Filet
  5. Shrimpin' Aint Easy
Complete all five quests for the achievment Old Man Barlowned

Finally - Drake time!

We finally have the Albino Drake!!!! The acheivement reward for Leading the Cavalry. 50 mounts isn't impossible to achieve, and is definitely easier for those that are collecting now with the Tournament mounts available and more dungeon drops that have been added, but it's not a cake walk!

Next stop Mountain of Mounts - 100 mount achievement!

** List of all currently available mounts and Patch 3.2 changes - Wowwiki/mounts or

Saturday, July 18, 2009

Finally the big Ding!

Finally in a very un-climactic way Sithi dinged level 80 turning in a daily quest. I had planned to take a 'good' ding photo, but not paying attention resulted in another typical butt shot with the glowing 'you win' colors! This was such a déjà vu of Sassi dinging 70 last year – killing ogres, yakking in vent and missed the whole photo op!

Oh well at least Sith’s 80 and can start running with the big boys! Which she did with her level 75 wolf, no respec, no level 80 spells and in my crap PvP-I’m still leveling-gear! The guild wanted to run Obsidian Sanctum – which by the way they had a hilarious roar about afterwards when I asked where we had just been! No clue what instance we were in, I was just following along! (Hey I was confusing the name with the Sanctum of the Scaleborn from EQ2!)

Now that Sithi is no longer a raiding virgin even though she was pretty much carried by everyone else as my low dps was /cring worthy. The good points from the first time - the wolf only died twice, I didn’t personally overtax the healers, stayed out out of the flames and avoided spining circles! When the Recount was posted - I did out DPS the healers - lol!!!

It was a bit mortifying knowing the two ‘non-guildies’ were inspecting me and I’m sure whispering some of the guildies why is the nooblet in quest blues-greens/pvp gear here? But they’re “stand strong” on guild support over pick-up people which I like!

They kept telling me, it’s the only way you’re going to learn, you're part of the guild, etc. I told them well if you're going to laugh, do it in whispers to each other or when I'm not in Vent! Not to feel good at someone else's expense, but it was a bit of a relief to listen in Vent to our guild healer questioning his performance against the pick-up healer that out healed him. I know topping DPS isn’t going to happen for me anytime soon, but please oh please let me always beat the healers – lol!

After that, Sithi did blow some savings on dual-specing MM (can't let go of BM), picked up a few gear enchants, glyph upgrades, gems, so hopefully tonight she’ll do a bit better.

The hardest part with the new spec - learning to play MM. The killing is quick - which is great - but pulling aggro off my gorilla, argh! We died so many times last night trying to solo as MM, Omen threat meters screaming at me (me screaming to myself waaa what do I do!!!), something we've never experienced in almost 50 levels! Last night was seriously pathetic.

So, lots of MM practice in the future. I finally switched back to BM to complete the solo quests. It was so nice and familiar, like putting on comfy shoes after wearing the not quite broken in ones!

The experiment in MM spec resulted in an 18g repair bill, almost a stack of Frostweave bandages used, a stack of the gorilla's favorite fruit, all the 'extra' food I had gone. So not having an actual account, we had to have died 5-15 times. That would be more than the last 10 levels combined.

How embarrassing - LOL

Tuesday, July 14, 2009

Colecting Keys

The other day the GM & Co-GM of our guild were discussing getting the Karazhan and Arcatraz keys so more guildies would have them, and they were also completing the Key Master Achievement. Lusting after achievements and keys myself, I waiting for an opportunity to see if others could get in on this too, without whining or begging!

As they were already through most everything short of the Caverns of Time instances, I assumed I would be out of luck, but then mentioned they wanted to take any of the guild this week to get keys too! W00t!! Me! Me! Me!

The GM said as long as I did all the pre-quests up to the first instances they’d include me! Oh yeah! Now mind you, this is 2 a.m. and I really need to go to bed...but I want this DONE! So, off I go to bang through those quests. Shat-SW-Kara-Dalaran-Shat, Netherstorm and all the prequesting accomplished! Love my gorilladin tank!

Last night I log in, the guild is in a funk. Bad Nax 10 raid, that is on the verge of breaking up. I sit quietly in vent, going about my dailies (working for $$ still). The raid finally is called. Moods are not very good and a few people log off. (I found out later one of the raiders was having more fun with Peggle then raiding! : O) Not good!!

The guys are discussing what they're going to do - ah ha opportunity - I mention “I got the pre-quests done whenever you guys go this week.” Now hold breathe.

Not a terribly enthusiastic response. The Co-GM who's normally very jovial in a M-rated way is dead silent, but the GM said we’ll run you through the instances and then continue on the CoT. Yeah! I do make the token, we can do it another time, if you'd like while crossing fingers they'll still want to go!

The GM says no, we'll go! Yippee! They invite another guildie that will get xp (lvl 70) so he can practice healing. Off we go to burn through those instances, two shaman, a druid and my hunter.

Shadow Labs is first up. Fairly smooth - I get turned into a frog by Blackheart the Inciter which was better than when he turned the tank against the dps and healer - lol!

Fortunately he's down fast and we’re breezing through it, except for the healer (lvl 70) that keeps pulling aggro as he’s jumping around. Finally I asked him,

“Do you have ADD?”

“No! But I can’t just stand here, nothing to heal.”

I’m thinking I don’t care if you jump but jump AWAY from the mobs that are so attracted to your level 70 goodness! Fortunately I'm watching him and keep the wolf pulling mobs off him.

We had one wipe, when he uses one of his AoE spells. I feigned, but accidently ‘moved’ (I need to practice when feigned hands OFF mouse and keyboard!) so died.

We ran back, killed Murmur and on to Steam Vaults and then to Netherstorm to Arcatraz. We blew through those too. A couple of remarks by me to the two draenei shammy's on the welcome home /sigh - they didn't get it! We were in out of there so quickly, it literally took longer to get there than the time spent in each instance!

Now to Caverns of Time.

Segue here –I must admit CoT is one of my favorite places to go. I’m a bit of a WoW lore junkie! The more I learn about the ‘whys’ of what we’re doing the more I enjoy questing, visiting areas and listening/reading NPC dialog. I particularly love going to Southshore in Old Hillsbrad just to watch the NPC’s interact. Freeing Thrall from Durnholde is fun for me. The whole story of Thrall, the slave, and Taretha, his only friend, bridging the human/orc hatred. It make questing alive to me and explains more of the whole Thrall/Jaine relationship - although I've wondered at times about those two ... I mean, Horde players go to Tarren Mills and do the Durnholde quests, but I doubt many realize why it’s rubble, and why you’re collecting Taretha’s necklace. Interesting stuff!

Back to our adventure - so, the Co-GM’s brother joins our group for more firepower, so the group is Druid tank, two Shaman dps, Shaman heals and my Hunter/wolf. Needless to say this went very quickly, as the ‘new shaman’ is 22K health unbuffed – scary hits! Everything died so fast and there were so many totems strewn around it looked like a party! The druid tank couldn’t build rage effectively it went that fast! But it was fun. The healer had no healing to do so more jumping and totem tossing was his role.

Off to Black Morass. At first I thought we were in the Swamp of Sorrows as I’ve never been in the Black Morass instance, so didn’t know exactly what to expect. Surprise, we get to meet Medivh at the Dark Portal and found out this was the Blasted Lands before they were blasted, dried out and ugly!

From a strictly lore basis, you have to question why we’d want to help Medivh open the Portal, but the Keepers of Time hint at it being the lesser of two evils. The orcs wouldn’t have arrived on Azeroth, but would the Burning Legion have arrived anyway? Hmmmm…

Good times! Kara key in hand, Arcatraz key later this week!

GM has his KeyMaster achievement, so he’s happy too. They want to see how fast we can run through Kara this week too. I’m willing, as I’m still new to this guild, they’re fun in a casual/relaxed way so it makes WoW so much more enjoyable.

I may actually enjoy raiding – won’t that be a kick?

Saturday, July 11, 2009

World Explorer

W00t! Finally finished World Explorer and have the tabard to prove it!

Silly me, did NOT realize that Cold Weather flying could be purchased BEFORE Artisan (still 1500g to go), sooo I've been riding and using public transportation. When I found out, after ranting for a half hour, I grabbed it and set off to finish Exploring Northrend.

Tuesday, July 7, 2009

PvP pug style

**This is written mostly for Warsong Gulch as I've been in quite a few of those as of late, but it's just as true for any of the BG's. **

Yesterday in one battleground, I was on my 'lock and asked if the three hunters in our group could please call out positions. The response "Open your mini map. It's the guy with the flag." Hmmm. WoW. The guy with the flag - /smackhead Why didn't I think of that?

I responded, "I play with it open, but YOU can see everyone on the field with tracking including which direction the EFC is going BEFORE he/she leaves our base." Not to mention how many players are with him/her.


"Can you please call out their direction."

"Just look at your map."

This is going no where obviously. "Fine forget it, just thought you could be useful." Thinking huntard, huntard huntard to myself, but I didn't type it!

The next response was priceless from one of the hunters - "All you have to do is dot, dot, dot. How hard is that?" I had to stop myself from saying as hard as standing 35 yrds from someone while my pet kills them or sitting midfield farming honor. My other response was - you're wrong we dot, dot, drain! Had to stop myself from typing that. Argh.

Which led me to writing how to be helpful in a Warsong Gulch (or any BG).


The majority of us are in battleground PUGs (pick up groups), as premades are generally guild or twink type events.

Many people (yours truly included), enjoy battlegrounds and accept the fact you'll have people in there for a variety of reasons:
  • those that like battlegrounds
  • those that just want their mark and will do as little as possible
  • those that want to top the kills or else
  • those that are just after another achievement
Whatever reason(s) a person is there, it's great if they're a contributing member of the team. I know, no-brainer right? But how many BG's have you been in where the healer doesn't heal, the dps (generally hunters) sit midfield and just rack in the kills, the lowest level person on the team is screaming 'help me, help me' as they tried to get the flag by themselves, or the really treat - the guy that yells at everyone for being useless noobs, crap team, L2P, blah blah blah.

The disintegration of the team is pending as they implode in a typing match of insults!

Some ways to be a better team-mate. COMMUNICATION IS THE KEY!
  1. Flag carriers - don't outrun your support/healers just cause the 'boots' are there, then complain no one helped. Let the team no what you're planning to do. Especially if no one is with you when you pick up the flag. A quick 'going tun/gy/ramp' can help your team get to you to escort you or stop the other team.
  2. Healers - heal!
  3. If you're part of the offense then work together (rogues and druids) can state positions/member with the EFC. It's easier if you know there are three healers in their base on the roof then going in blind!
  4. If you're part of the defense - call out incoming. This is especially easy for hunters as they do get to see the 'dots' on the map with their tracking ability.
  5. IF you're on defense and the flag is picked up - call out a direction. It saves time for those going to stop the flag carrier - 'EFC Tun, EFC ramp, EFC gy'
  6. Warlocks tab dot everything
  7. Warriors hamsting everyone
  8. If healers are helping the FC or healing you - protect them!
I'm looking forward with trepidation to the upcoming changes to BG's as I think it will be helpful in some respects being able to level in battleground, but I'm not sure yet how this is going to affect the twink community.

It may be interesting or a whole 'nother round of furious forum fighting until Blizzard changes things again!

More screenies

Blizzard's never ending love of poop quests.

Dig through it in Hellfire Pennisula. More poop digging in Borean Tundra. Now in Grizzly Hills - it's your own fecal matter that needs to be examined! You actually have to 'give up' some seeds that you gobble up. Mmm Amberseeds
starts this quest chain (three parts.)

Blackroot Stalks are transform into a purgative. Master Woodsman Andorhol, will send you to the outhouse for 'recovery'. This is complete with animation and sound effects - oh my!

Found a potion on the ground in the Sewers of Dalaran, stuck it in my bags. When I saw it last night, I of course being daring, drank it - ah life as a winged insect!

Fluttered a bit. Not bad. Until I tried to move off the lawn in Dalaran. A warning came up that I was not in a suitable flying zone - ROFL!!! But I'm a bug!

Turned back in to an elf very quickly. Thought it would have been fun to fly around with my wolf and vanity pet out! (The addon Livestock is fantastic if you have a ton of vanity pets. It will do the same for mounts.)

Sunday, July 5, 2009

Random happenings

Sithi has always thought Draenei are hot (Sass - another character - is like that with Taurens. Inter-race relations ftw), so she's always giving them a second glance. This hottie, Commander Steele, in Shattrath is one she especially admires, although he's very tall, even by elf standards!! While Draenei shopping, this was spotted - Grand Anchorite Almonen (apparently has two female heads chained to his shoulders! Some odd scale of justice? Why human for a Draenei? hmmm

The new guild had a bit of fun trying to kill the dragon Emeriss, in Seradane (Hinterlands). He didn't want to go down without a fight.It was hilarious as this dragon deals some seriously wicked damage, and has around 840K HP. I spent alot of time dead sprouting as a mushroom. It was fun, even though we didn't end up killing him. I guess maybe it should be attempted before 2 a.m. when people are more awake!

Frothe, the 19 casual twink had got her 1,000 honorable kill. She's alot of fun to play, even getting her butt walloped by a much better warlock (awesome gear/abilities) yesterday. I'm sure he was feeling very uber as it was hunt the gnome to kill her again in WSG - lol! The random heavy 'hunter' ones are definitely no fun, but she still tends to be high on the damage/kills every BG - dot, dot, drain - lol.
I found out on my current server the chance of getting her the necessary +power enchants are close to zero, as they're Molton Core rare drops. Possibly might find one on the Horde side if I can talk via the forums and get it to the neutral AH. Argh. So either she'll need to move or live without them. I'm actually thinking to wait and see how the patch changes battlegrounds before making any decisions!

Horde side
The other Sithi, was chasing Alliance through Ashenvale. I've seen them going the opposite way, but never been on their tail. All we needed were some WWII fighter sounds!
She's gone up two levels roaming Azeroth during the Midsummer Fire Festival and is sitting in the Swamp of Sorrows at level 42.

Iron Construct

This quest chain that begins with Walt, Explorers League cracked me up!

You are helping build an Iron Construct to infiltrate the Iron Dwarves and see what they're up to. There are a few steps collecting items, and a plane ride back. I was warned don't take it as it's too long. Hey I'm a tourist! I must go see what's over the next horizon!

** you can see a full view of the Titan statue (next photo down) from the plane ride.Once you've collected everything you become the Construct. Another fun 'dress up' quest. It's actually humerous. You jump off and take no falling damage, have pads to jump around the mine. Can 'bluff' the guards. Apparently as an Construct you have a sense of humor -
At the end you're on a long flight with a risk of blowing up over Howling Fjord.
Hey it's better than bring me 10 rat ears, right?

Friday, July 3, 2009

Achievement time

Sithi has moved to a new guild. We're crossing fingers/toes this one will be fun, as this is a stretch - she may actually start getting geared for raiding. No promises, but going to try and push our comfort zone a tad!

A well guarded secret was revealed to the guild on the first day - I don't duel. I know heresy, especially from someone so in love with pvp. The person that recruited Sithi to the new guild, is a death knight. We have grouped together a few times, he's a very enthusiastic player, while we were waiting for the rest of the group to do our daily summon Ahune, he asked Sithi to duel.

We did. He won - barely.

I didn't say we're bad at dueling, just not something I seek! He asked again while we were outside Coilfang - not a good idea DK! I have room to move now - bwaaaha.
You could have heard a pin drop in guild chat. Level 76 (at the time!) and you've never won a duel? Someone finally asked.

I said well in truth this is the third or fourth duel she's been in and the other two were pre-achievement time!

The downside to our duel. We had just recovered to full health and a level 80 pally from the Horde came along caught the DK, he was almost dead when I sent my wolf on him. Apparently they hadn't seen me, but being the supportive guildie that I am I jumped in - lol! Now it's dead wolf, and a pissed of pally! I tried dropping a trap as death was approaching
oh well, score two for the pally!

I didn't have vent up so missed the dialog there, but this led to an invitation to group with some of the guild. The group ended up being the GM, co-GM, and two senior officers. Not to bad Sith! We blew through three instances in Coilfang, Underbog, Slave Pens and Steam Vault, performed at best adequately, definitely wasn't beating the level 80's in dps! But also kept my pet in control, managed to not get lost, die or anything else very lame - all while trying to get my vent working. A new weird one - I'm in vent but no sound. Argh!

Three more achievements under the belt as - you're right - the first time in any of those instances! I'm sure they're in shock, but I did tell them I had solo'd on this hunter most of the content.

Apparently Sithi did okay as she was promoted after only three hours in the guild! LOL! A good day.

She's sitting right now at level 77, frantically working to make money for her artisan/cold weather flying skill (1500g to go) with two swift gryphons in the bank waiting. The albino drake is getting closer!!!!

The big question after this will Sithi NEED to go for the mountain of mounts? 100 mounts - oy! It would be only for the achievement, not that keen on the dragonhawk!

More Howling Fjord fun

Sithi hasn't completed all the quests in Howling Fjord, but we're getting close! Exploring is so much more fun though than playing kill 10 bats, bring me 5 lizard tails - lol!

The quests she has been on are very green/easy especially as she's back with her favorite gorilla tanking away and these are level 65-71 quests being done at level 77!

Sithi chose to take the gorilla out, as it speeds things up dramatically. She should keep leveling the wolf for eventual grouping/raiding, but for solo the gorilla is so full of win!!!

This group of quests Sithi did, continues on killing the vrykul now in in Gjalerbron. Freeing prisoners, slaying warriors, sleep-watchers, summoners - taking out the usual variety of nasties! Watch out for the sleep-watcher if you solo, as someone is going to be taking a nap!

There are also a couple of squeamishly ugly mobs there, in fact I must say these two - Putrid wight and sepulchral overseer have to be two of the creepiest ones I've seen in the game! The overseer according to there are 17 other mobs with this same model. Go figure, I don't have a clear memory of it anywhere else!

There is apparently a quest to go back and kill more Gjalerbron residents, one that is listed as (2) player calling a

Gjalerbron's King Ymiron is inside the main palace. Another place to explore on the next visit!

On our wander around Gjalerbron, Sithi ran across this nymph encased in ice -
As Sithi has not tried the Argent Tournament, the nod for this quest npc to the Athurian legend surrounding Excalibur. Checking wowhead, she's apparently part of a daily quest chain there. More fun to come!

Oh if you like grinding on kobolds (the no take candle guys) there's a bunch up the mountain behind the Maid.

Segueing, if you do dailies - for the fun, the grind, the money or all three - this one at Steel Gate is thoroughly enjoyable - Steel Gate Patrol.

There is a quick quest that leads up to it hauling bags of ore from the mine up to the surface. It really is quick and painless.

The follow up quest, is what will become your daily. You're given the keys to one of their noisy, smoking planes to patrol, i.e. take out gargoyles. Just keep moving and shooting its that fast.

This quest is so quick and easy it's not be missed! When it's done you parachute out of the plane too! <3 this one!

Sithi has moved towards Grizzly Hills and has completed a couple of dailies there too. Cold weather flying will make all of this so much quicker though!