Monday, February 25, 2019

Fallout 76 - Easter Egg - The Shining

Fallout 76 has some wonderful Easter Eggs hidden in the game.  Some are extremely obvious, others, you may have to think about the reference or depending on your age and/or interests may not get at all.

One really cool one is the references to the novel/movie - The Shining by Stephen King.


In Fallout 76, there is the Torrance House (The Forest Region), named after the Torrence family (Jack, Wendy and their son Danny). Most of the Torrence House is not accessible (or I didn't find a way in!), but it does have that haunted gloomy feel you'd expect. The photos are from two separate days, one was sunny, and when I went back in was raining.

There is scaffolding around it that offers access to the second floor and balconies and if you have a jetpack or marsupial you can access the roof.  I didn't try just climbing up there, but there may be a way to jump up.



On the lovely verdigris copper roof, found this couple with the blocks spelling out Hubba Hubba.  I'm not sure if this is reference to the ghost that was messing with Jack or some other Shining reference or could be totally unrelated.  (It does have the requisite Teddy Bear!). 


From the roof I was able to take an overview photo of the Torrence House maze.  It looks very clear from a bird's eye view.  It's not a huge maze, more of a walled garden maze. But a great little detailed addition to the game. (The more I play and find things that aren't the main story, the more I NEED to explore and find out what it means.)
Inside the maze, I found Jack with his axe.

Not sure if this is a Shining reference (if so I didn't get it) a mannequin and a dead woman (Wendy and Hallorann from the book, although they didn't die?)  And a safe? or just Fallout 76 loot?

If you cruise around on the scaffolding and the balcony's you'll find Danny's tricycle with blocks spelling out REDRUM. 


The first reference I found to a Danny was at CAMDEN PARK with his names spelled out in blocks.  (Inside the room where you trade in tokens.)  Assuming this is the Danny in The Shining and not some other Danny reference. 


 There are lots of these type of reference Easter eggs in Fallout 76, which I find absolutely loads of fun, the teddy bears that tell stories or Alice in Wonderland Mad Hatter Tea Party, etc.,  Some are very obvious and some require a bit of thinking.

It doesn't really take away from those rushing through the game (although they're missing some fun!), but does give the explorer/puzzle solver types something else to find and share.

Great job Bethesda on another layer to the fun in Fallout 76!



Wednesday, February 20, 2019

Fallout 76 Into Lucky Hole Mine

Fallout 76 has quite a number of interesting places to explore.  If exploring is your thing - well you can spend quite a bit of time poking in all the corners above ground and below.

This is in one Mine (Lucky Hole).  Some very strange religion going on involving "The Interloper".  Make sure to listen to the holotape before going down inside.


 
Couldn't figure out what this was about - and didn't see any turtles.  Plenty of Mole Miners though.

 Small alter in a side tunnel. Definitely need to poke around inside this place.

Another small alter 

Weird alter to The Interloper?

No idea how old or what this is.  The only part I could get to.  
There may be more (possible hidden room?)


Monday, February 4, 2019

Fallout 76 and Teddy Bears

I'm not a Fallout fan/follower, as I think I played FO 3, got out of the Vault (having mild motion sickness from first person), some dog ripped my leg off and I never played again.

So, I'm not sure if the Teddy Bears are an ongoing theme, but Bethesda and the designers/devs had a great time with their placement in Fallout 76.

There are people that hunt for them and post lots of screenshots.  I have one on IMGUR that stores ones I've found.  Most of the time when you see them, you have to stop and just laugh or shake your head.  Brilliant set ups.

 By far the most photo'd Bear in Fallout 76

  
Lots of Teddy's in toilets for some reason.


 
 Asylum Bear

 Courtroom jury Bear and Toys

 Ready for the amusement park

Sewing Bear 

BBQ Bear 

Funeral Bear

Sunday, January 27, 2019

The Weird and Wonderful spots in Fallout 76

There are a ton of weird, wonderful and freaky places in Fallout 76.  Kudos to the developers/designers for all these hidden gems.

Every time I make a pass back through an area I find something new! Recent finds in The Forest.

A random totem/idol to whom?


 Dog with advanced math skills and a chem set?



 Inside a church in Helvetia (Forest zone).  Top is upstairs, bottom is the main altar.  Every church in the Forest has some freaky stuff going on!


Below are all from Point Pleasant.  There are the obvious Mothman tribute places, below are a few extras.  Don't forget to grab the eggs - they sell well!

Statue in the Mothman Museum. I'd like this as a housing item.


The "ritual offering" outfit.  I'm not keen on wearing the head piece, but do randomly wear the clothing.


Mothman poster.  There is one in Point Pleasant, but I think I took this photo in the Mire.


Friday, January 18, 2019

Fallout 76




Fallout 76 has been out a few months now and glitches, dupers and d/c-ing aside - love love love this game!

There are so many stand out features, off the top of my head....

NPCs. Now there aren't any 'human' NPCs as the Fallout fanbase is happy to point out, other than other players.  BUT the way the creatures and effected former humans act and react is just great. Animals that will hide or really runaway. Scorched and Super-mutants that will flank you or try to sneak up behind you.  And the dialogue they've given the robots and Super-mutants, some of it is priceless.



Geography, landscape and setting. Another excellent decision.  People from West Virginia say it is very similar to West Virginia.  A few of the cities have been relocated, but overall they've used many of the existing real places in game.  A big plus, most of the rocky walls, cliffs you can climb, unlike so many MMOs (looking at you WoW with so many you can't!).  The weather and day/night cycle are well done.  In the start zone it's less obvious it's night, but some of the others dark is dark!

All the hidden or not so obvious places you can visit with their own little stories going on.
The creative use of Teddy Bears and Gnomes in the game.  Funny stuff.

Enough puzzles and truly hidden features for those that are willing to search.
Wonderful array of apparel.
Actual surveyor's mark and location in game.  How cool is that?


Housing!!!  This can be finicky and glitchy at times, but the creativity people are displaying is very cool.  Players are sharing their creations here Settlements.  One industrious player (bolsey on reddit) actually cataloged ALL the available housing items, which has been awesome!  Catalog of Items.

 Great place for RPers.  Tales from Appalachia and FO76 Roleplayers Troupe on Reddit are two good sites for sharing stories, screenshots, etc.


Lastly, great community.  There is a very vocal 'we hate FO76' majority, but there is a great community on reddit - FO76 Filthy Casuals - that love the game and are very supportive of the growing community of people that are having a blast in West Virginia!  Surprisingly the majority of ingame players are friendly and helpful as well.

Link to my ever-growing .  I don't think I've ever taken so many screenies in a game before!
ingame photos hosted on IMGUR

Monday, September 11, 2017

EQ2 Wire shutting down

Feldon over at EQ2 Wire is retiring the site after nine years of showcasing the news - both positive and negative of EverQuest 2. 

Wish him a wonderful life in his new ventures.  His voice will be missed in the EQ2 community.


After 9 years, it is time for me to call it quits on this EQ2Wire News site.
I feel I have always put players first, and that choice has repeatedly cost me support I might have otherwise gotten from the EQ2 team and Sony Online Entertainment. At the last SOE Live, I was jokingly branded “chief shit-stirrer” by the Community Council for my constant vigilance of issues affecting customers, and my frequent and often uncomfortable requests for accountability.

Read more >>  http://eq2wire.com/2017/09/09/eq2wire-aug-13-2008-september-8-2017/

Friday, September 8, 2017

Secret World Legend Best Info Pages



FunCom Info sites - yes more than one - as FC thought a "forum" just wasn't the way to go......
 SecretWorldLegends.com

SWL Reddit
FunCom Twitch Channel (Livestreams are 'generally' every other Friday)
SWL Twitter Feed
SWL Steam Forum
SWL Discord

Useful General Info Sites
SWL Forums (unofficial)
TSWDB.com (has the Legacy/TSW database too)
SWL Gear and Theorycrafting Spreadsheet 
CryGaia Wiki
Guide to the Guides (reddit list. kept up?)


Builds/Roles
Group Role Primer (MerlinAesalon)
Tanking Guide (MerlinAesalon)
Healing Guide (MerlinAesalon)
DPS Guide (MerlinAesalon)
LAIR Guide (google.doc)
Scenario Survival Guide (Wyck Titalus)


Role Play
Secret World RP
Secret World Legends Role Play 


PodCast
Beyond the Veil  (Weekly live on Twitch)
Radio Free Gaia


Addons/Mods
SecretUI
Curse.com
List of working/mostly working from TSW (09/07/17)


Fashion & Loot Tables
The Secret Buzz - Fashion Magazine
Sephora's Closet - TSW fashion pics/info
Weapon Skin Spreadsheet (google doc)
RoseQQ's Unique Loot Guide

Thursday, September 7, 2017

Secret World Legend patch notes 2.1.1

Patch 2.1.1 is live today (09/07/17).  Lots of fixes, but the highlights are the addition of the New York Raid (Manhatten Exclusion Zone), the Build Manager and Lair Megaboss fights.

https://secretworldlegends.com/news/update-2-1-1-patch-notes/


Update 2.1.1 Patch Notes

PATCH HIGHLIGHTS

  • The Future-Tech Cache is now available!
  • The Build Manager is now available! The build manager allows you to save your currently equipped items, active abilities, and passive skills to a build slot, allowing you to quickly swap builds at the click of a button. This may be accessed from a new tab at the top of the Abilities Window (N).
  • The final lair rituals can now be performed on the public raids platform in Agartha.
  • The Manhattan Exclusion Zone has been added to the Activity Finder under the Raids category.  This new 10-player raid comes with a story mode that everyone can enjoy, as well as Elite difficulties for players seeking a greater challenge.  To obtain the mission for the raid, please visit an Activity Board in Agartha first.
  • A new timers window has been added to the game, accessible with Shift + L. This window will display the time remaining until daily refreshes, how many keys you currently have and when they will refill, and lockouts for raid content.

GENERAL

  • Changed the way Item Power is calculated to care more about your core items and much less about your signets and slightly less about your glyphs. Overall Item Power will remain similar, but more power will be gained from upgrading core items than from upgrading attachments.
  • Caches will now give distillate bags in addition to weapon bags or vanity items when those items are gained.
  • Attempting to purchase membership before reaching Agartha for the first time will now inform players that they must progress farther before purchasing membership, instead of silently failing.
  • The take all attachments button in the tradepost will now take all attached Marks of Favour from all mail.
  • A Delete All Mail button has been added to the tradepost. This button will delete all mail.
  • Fixed an issue where the Yes/No dialog box would not update which option was selected until the mouse was moved, making it possible to unintentionally select Yes when attempting to select No.
  • Fixed an issue where some mission timers would not be removed once the task was completed or failed.
  • The PvP achievements category has been moved into the Activities category, where all other activities accessible from the Activity Finder are located.
  • The Colour of Tragic achievement now awards Clothing: Frowning Mask of Kan’ami. Characters who already have this achievement have had this clothing retroactively awarded.
  • Fixed an issue where acquiring a new title could reset your current one.
  • Fixed a crevice in Blue Mountain where it was possible to get characters stuck.
  • Fixed a typo in The Hunter of Kingsmouth achievement.
  • The Teleport to Tokyo > Kaidan has been added. Players will need to visit Kaidan in order to unlock this teleport.
  • Adjusted a number of weapons that were equipped backwards when out of combat stance.
  • New items are available for purchase with Third Age Fragments.
  • The gadgets gained from scenario achievements can now be deleted. If you happen to delete them, they can be purchased from Doctor Caligari in Agartha for a small fee.
  • The voice line when faction rank promoted now properly obeys the “Noncombat Voice Help” setting.
  • The voice line when leveling up now properly obeys the “Noncombat Voice Help” setting.
  • Updated art on the ability bar’s Anima Potion to make it more consistent with other abilities.
  • Updated art for the Energy Bars to make them more consistent with ability icons for their respective weapons.
  • Updated art for uninterruptable ability castbars, to make it easier to distinguish between interruptable and uninterruptable abilities.
  • The death penalty indicator should no longer be responsive to mouse events if it is covered by a separate UI.
  • Updated art for the Blade UI to be more in line with the new way that the mechanic works.
  • Fixed a case on the Blade UI where shattered blade pieces would continue to wiggle excitedly after healing the player, even though they have no hope of becoming a whole blade any time soon.

GAMEPLAY

  • Fixed some Proximity Drones in The Carpathian Fangs dealing very high damage when they self-destruct.
  • Fixed an issue which caused some enemies in Kaidan to give less XP and Anima Shards than intended.
  • Fixed an issue where the bridges in the Akhenaten fight would sometimes knock the player around when they shouldn’t.
  • Fixed a case where Akhenaten could become stuck at a preset HP value for an extended period of time.
  • Fixed a cinematic during Mortal Sins that would only play for the team member that triggered it.
  • Fixed an issue during the mission “Immersion” where a crate requiring interaction could become invisible.
  • Players on “King of the Hill” will no longer disrupt players on “The Final Destination” by hitting the Orochi Clairvoyance Drone and gaining its attention.
  • Fixed an issue in Tier 19 of “Mortal Sins” where players could get stuck on the assault if they disconnect or leave the area before it finishes.
  • Raizo’s Jacket is now visible to all team members during “The Pagans”.
  • Raizo’s Jacket now updates the team’s mission and disappears when one player takes the jacket during “The Pagans”.
  • It is no longer possible to accidentally delete the Atenist Garb and therefore be unable to progress the mission “Black Sun, Red Sand”.
  • The Prison teleport to Agartha will now properly send players to Agartha.
  • Spectres that spawn after restoring power to the Fear Nothing Foundation will no longer be untargetable.
  • Arbeh in A Shadow Over Egypt will now wait 10 seconds before despawning when his shield is removed.
  • Collecting objects from the graveyard during “The Korinto-kai” will now provide team credit.
  • Fleeing Oni in tier 1 of “Killers on the Road” will now be visible for all party members.
  • Resonance Mines in “Benevolent Conspiracies” are now visible when placed.
  • Fixed an issue that would occasionally cause sprint to cancel.

COMBAT

  • Primal Instinct’s bonus was decreased from 215%. This bonus is now 100% for damage and healing over time, and 50% for detonating these effects early through Ferocity. This change is due to an issue with how the damage bonus was being calculated. We will be monitoring this change to ensure that Fists is still a competitive weapon.
  • Increased the value of the healing received bonus on Recovery weapons to 2.5% / 5% / 7.5% at Mk I – III.
  • Updated the description of Redemption to state the Martyrdom requirement to activate the ability. The ability itself is unchanged.
  • Updated the tooltip of Eldritch Scourge to state that you need to have at least 1 Corruption or Martyrdom in order to gain the corruption or Martyrdom from this ability.
  • Increased the percentage of missing health restored by Reap to 35%. This healing bypasses the Corruption penalty.
  • Increased the percentage of missing health restored by Absolution to 35%. This healing bypasses the Corruption and Martyrdom penalty.
  • Anima-Touched weapons will now properly obey healing penalties such as the penalties from high Corruption or Martyrdom.
  • Resolved an issue that would cause the Signet of Thirst’s effect to remain after it had been exhausted of its healing.
  • Signet of Thirst will now properly obey healing penalties such as the penalties from high Corruption or Martyrdom. Healing lost through healing penalties will not count toward Thirst’s healing cap.
  • Signet of Thirst’s effects can no longer crit. They heal proportional to damage, so healing from a critical hit will still include critical power. This removes cases where they could essentially count as double crits.
  • Manticore X27 Agitator, Evulsion, Glutton for Punishment, and Enter the Fray will now keep hate once they gain hate to allow tank swaps to happen more easily.
  • Fixed an issue with the Hammer ability Pulverize that prevented certain weapons, such as the Flanged Mallet, from triggering their effects properly.
  • Fixed an issue that prevented multiple players from benefiting the Elemental passive Glaciate.
  • Updated the description of Maxwell’s Demon to reflect the fact that at least 50 heat is required for this passive to function.
  • Updated the description of Flashpoint in an attempt to prevent confusion about interactions with other elemental abilities.
  • The Spirit Blade FX will no longer persist when exiting combat stance.
  • Effigy O35 Turret gadget now benefits from signet of Matter Creation
  • Updated the icon for the Die Hard buff.

DUNGEONS

General

  • Clothing rewards for completing Dungeons on Elite 10 have been moved to Elite 5.
  • New clothing rewards have been added for completing Elite 10 dungeons.
  • Fixed viewing boss fights from the anima well inside dungeons.

Hell Eternal

  • Re-worked Eblis’s “Drink Deep” ability on Elite 5+ to be less punishing when players fail to interact with the mechanic.

SCENARIOS

  • Failing a scenario no longer applies deserter (despite the protests of the survivors).
  • Improved the visibility of the Sniper Shot ability marker.

DRESSING ROOM

  • Made a large amount of new clothing available for purchase directly in the Dressing Room.
  • Fixed an issue where the Faction berets had their genders swapped.
  • Fixed an issue where male characters could not consume Western Boots, black if they already owned the Low western boots, black.
  • Fixed an issue for male characters where the black morph suit was applying the gold head.
  • Fixed a typo with the item name for Goon Gloves.
  • Adjusted the Roman Key Sword weapon skin to apply at the appropriate angle.
  • Adjusted the Flame-Wreathed Hammer weapon skin to apply at the appropriate angle.

Tuesday, September 5, 2017

LFG List for TSW Achievements for Second Transfer (repost)

** Repost from the TSW Forum **

Post LFG List for TSW Achievements for Second Transfer

Hey guys! This is a list of current people Looking for Groups (LFG) for TSW achievements for the second transfer, and the document already has people added (including me). There are many people trying to get this stuff done, so let's coordinate to increase our chances and help others out! The main purpose of this list is for Nightmare (NM) Master Planner (MP) achievements, however, we are including non-MP people as well for those who just want to hang out for regular content/achievements.

I used a word document (click here) to compile the information and allow others to edit, which includes:
  • TSW Name (alts included) - Add the character's name you will be playing on for achievements. If you play on alts, include their names for alt. contact.
  • SWL Name (alts included) - For contacting them in SWL only.
  • Other forms of contact - To contact you outside the game and to coordinate better. Discord and Steam are highly recommended due to chat system.
  • Timezone & Available Hours - This is especially important. Also, keep in mind that some timezones have similar acronyms, so be specific.
  • MP Achievements or Volunteer* - If you need all MP, list "All". If you need all but one, list all but one (ex: "All MP, no Tokyo"). If you are volunteering your time to help others or because you need BB, please say so, etc.
  • Other achievements - Are you doing The Unseen as well? Need exploration or lore achievements? Dungeoneer? Need the Elites?
  • Roles - DPS, Tank, or Healer? (and if you need carrying, please state so, that way two or more carries do not wind up together).
  • Geared for Tokyo? - Did you make it to Tokyo? Are you geared for the NM dungeons?
  • Extra Notes - Anything else people may need to know, like specific gear, etc.


Please fill out all the info so that everyone can group efficiently (and please do not edit anyone else's info unless you know them personally/have permission). Feel free to discuss/coordinate in this thread and the other threads (listed below), ask questions, post guides, etc. Anything helpful/important, like guides, will be linked in the second post. If you have suggestions on formatting, anything, please also speak up. I want to make this experience as efficient as possible!

If you need a guide on what to buy or earn before the second transfer takes place, please refer to our "Increasing Your Transfer Value" guide.

*Please keep in mind that the "Volunteer" option is for anyone doing NM to help others out, for BB, etc., and not necessarily for the achievements. If you are doing both because you already have a few NM achievements, feel free to put both. Please try to help out others as much as you can though, regardless of what you choose!

The other posts:
SWL Reddit
TSW Reddit
Steam
If you guys could post/spread this on the other TSW/SWL sites, that would be wonderful! Advertising in-game will be done with the script builder. (If someone knows how to copy/paste these so others can use them, please let me know!)
Last edited by Poisoness; Yesterday at 04:49 PM.

Tuesday, August 29, 2017

Secret World Legends

Personally I've found Secret World Legends (SWL) to be graphically prettier than The Secret World (TSW).  One of the few things that is an improvement, IMHO.


Kingsmouth Harbor



City of the Sun God