Thursday, October 30, 2014

Scenes around ArcheAge

Saw this the other day while running through Lilyut Hills.  What exactly it is, still a question!



Creative use of wooden crates on an aqua farm.  This guy built himself a fishing platform, complete with a chair.


A Dahuta recruiting billboard in Lilyut Hills.



Sunday, October 26, 2014

ArcheAge random pics of the week

I take alot of screenshots in games.  These are some random fun ones I found the past week.


How you want to see a bot in game.



When you get tired of sailing the seas in ArcheAge, harpoon your way to fun.



Anyone who's unloaded trade packs on a farm will appreciate the precision of this pack stack.



Waiting for the war clock to to tick down in Two Crowns outside Cinderstone Moore to grab that 130% delivery fee.

What you want to see when visit the owl after playing the auction house.


Scenes from Lutesong Harbor, Villanelle (Haranya).






Tuesday, October 21, 2014

ArcheAge - You Scripter!

Now that ArcheAge is over a month out, properties are trickling in for unpaid taxes and are slated to be demolished.  The un-landed are searching zones, setting up spreadsheets, timers to make it to demolitions at all hours of the day/night.  People have friends help click, do area raid  invites to screw up the competition's clicking (hint - turn off raid, party, guild, etc, invites while at a demolition).  It can be very unfriendly at times.  PvP zones, guilds will go purple to kill off the competition on a desirable spot.

I've attended some land-grabs just for fun, some with the intent to try and win. (Would have loved the location below on the river in Marianople.) When a property is coming up for demo, people start hovering around hours before the actual demo time - which I don't get - it's not first in line for a Black Friday sale - as your position doesn't signify anything.  If you're there five hours before or five seconds, it's the winning click that counts!

  Big crowd for a place on the river in Marianople (couldn't screenshot the whole group waiting).

As buildable land is a finite resource in ArcheAge (there is much open/unused (no NPCs even!) land just not designated for housing/farming.)  People really want their own slice for a myriad of reasons: some want the house to decorate and call home; others. its all about farming for trade/crafting, or hoping on the rare Thunder-struck tree or Blizzard Bear Cub - everyone thinks they need their little chunk to call their own.

Whomever wins is always accuse of being a bot or scripter, etc., and often is.  Many properties are purchased by the same few names and resold within a short time.  Which feeds people's fury at losing again.  It's okay to lose to the player next to you from XYZ Guild, but not so much to a scripter that isn't even in visual distance and resells the property usually at a huge profit.

 This was a fairly normal group waiting.

When I read that you could be 80m away from a property getting demo'd, I thought that explained why we might not see someone that snags a property and always 'assume' they're a bot/scripter.   (Not saying there aren't alot of bots/hackers, etc., in game!)

Soooo, I had to try it.  How far could away could I be and actually still click to win. I found this 16x16 getting demo'd in Karkasse Ridgelands at 4 a.m. - perfect! If I didn't win, it wouldn't be a total loss - yes another 16 would be great - ever in need of more materials for trade runs - but it was not the ideal location I wanted.  So a perfect test - if I get it great, if not no loss there. 
This toon is only 22, so aside from the concern about getting killed prior to the click-a-thon (for the anti-PvPers - 3 deaths in a month in KR - it's pretty darn safe!), I wanted to see if I could indeed click from here and win.  I'm not sure of the actual distance, but there is one 16x16 and one 8x8 below the hill I'm on.

Did I win?  Darn right!  I out clicked the handful of people there by the time 4:14 rolled around.  I don't think they saw me or if they did, likely assumed I was /afk or something, but not actively involved in the land grab.  

You want to see this screen only the "build" button NOT greyed out.  That's a you didn't win.

When I came down (hoping I wasn't going to get a purple bloodlust attack going), I was accused of being a scripter.  I told the guy I wasn't who was naturally angry he'd lost.  Honestly though, there isn't any reason someone could or should be that far away IMHO (I don't know if I could have been further away as in no line of sight). Maybe highly desirable places in PvP zones - you might want some distance but I think you should be no further away than the adjacent property.

I really wish it would switch to a lottery type system. Put in your 1g (10g whatever), name comes up it's yours. Total RNG, but no cheating, no scripting, no macro's off your keyboard or mouse, no lag-loss, etc.  Straight up RNG, which we are all use to!

Sunday, October 19, 2014

ArcheAge - Erecting a Fellowship Plaza

A Citizen's Fellowship Plaza once added to a zone gives the ability to create Fellowship Trade Packs for those that own property in that zone.  The balance of the crafting stations, vendors are open to the public, but the Specialty Bench is only for residents (citizens of that housing province).

It is quite an undertaking, usually by a guild or individual with deep pockets and alot of land!  I'm fortunate on Tahyang, McFly (I assume with friends?) built one in Marianople and the guild Conviction built one in Halcyona where fortunately I do own properties. 

I missed the one going up in Marianople, but did attend (and contributed a couple of stone packs) to the guild Conviction erecting the Fellowship Plaza in Halcyona.

First step buying the plans.  500 Gilda Stars is alot of trade pack runs!

After you have the plans you need:

30 Stone Packs (each pack is 100 stone brick or 300 raw stone)
10 Iron Packs  (each pack is 100 iron ingots or 300 iron ore)
10 Lumber Packs (each pack is 100 lumber or 300 logs)

The packs like all the housing have to be added in order.  So, 30 stone packs have to be placed first.

Stone packs down, iron being added.

 Iron in place and lumber going down


Completed Fellowship Plaza.

Conviction did a nice job placing this in Halcyona.  It's next to their town hall with easy access for everyone in the area.
Making of the first specialty pack.

 Most housing areas have crafting work stations, etc., but the specialty workbench only allows the production of a specific trade pack from that zone. (Ex. Marianople - Marianople Face Cream.)  These trade packs do not fluctuate in terms of price based on turn in as only residents of that zone make them.  So you're almost guaranteed the 130% return on a pack. (The ingame trade pack calculator is your friend for following percentage returns.)




ArcheAge Dailies

ArcheAge (AA) has a number of dailies available while leveling from the super simple gilda star quickies for the under 30 crowd to cooking quests to honor dailies to raising mounts.  These are easy ways to accumulate gilda stars along with the intercontinental trade runs.


Level 10-30 - Nui Priestess Dailies

*If you level from one tier to the other, you can do the next level Nui Priestess daily.  They are on separate cooldowns.
** If you're a slow leveler keep a few Memory Ink and Lilies on you for those dailies!

Priestess of Nui (safe area in any zone - rez spot & place to change out your skills)

Level 10-15: Talk to the Nui Priestess.
Talk to the Nui Priestess. That simple. Collect your reward.
Reward: 1 Gilda star, 50s

Level 16-20: Memory Ink
Bring the Priestess one Memory Ink (purchase from General Merchants for 10s each).
Reward: 1 Gilda Star, 70s
You can keep a few of these on you for this daily and also if you wish to record a portal such as your house or a friend's house.

Level 21-25: Flowers
Talk to the Priestess. Now target her and type /flowers in chat.
Reward: 1 Gilda Star, 1g
Make sure you are in the main chat window (not faction or guild, etc.), then type the /flowers.



Level 26-30: Lilies
Talk to Priestess.
Reward: 1 Gilda Star, 1g50s
Bring her a Lily.  You can buy these of the Auction House, grow them or pick them in the wild.  They're common flower especially around Dewstone/Marianople and Vilanelle along the roads.

Level 30-50 Dailies
Gilda Star dailies reset at 8 EST / 5 PST. 
These dailies can be picked up at one location and turned in at another. (ex. Ezna and turned in at Marianople).
 Animal Trainer NPC gives Raising a Wild... daily
WEST
NPC: Blue Salt Wanderer in Marianople OR Ezna (Two Crowns) OR Seachild Wharf (Cinderstone Moor).
Reward: 1 Gild Star each quest
XP: 3462
Coin: 20-30silver (see each quest)

Quest:  Roadsend in Danger
Location: Roadsend Guardpost; Dewstone
Reward: 1 Gilda Star, 3462 xp, 20s67c
Collect eight barrels of gunpowder left by Blackbeard Thieves located around the perimeter of the Roadsend Guardpost.  Blue glowing light indicators.  They respawn very quickly so no need to be greedy!
The vats behind her are for mixing the 'rare perfume' quest item. 

Quest: A Rare Perfume
Location: At NPC
Reward: 1 Gilda Star, 3462 xp, 30s
Bring with you 30 ground grain OR 30 chopped produce OR 30 dried flowers OR ground spice.  Once you accept the quest you'll get four icons, pick the one you brought the materials for to make the perfume.  Turn in with the NPC.

Quest: Guerilla Marketing
Location: Three locations in Lilyut.  Windshade, Old Pine Village and Bear Mountain
Reward: 1 Gilda Star, 3462 xp, 20s67c
PreReq: Must do A Rare Perfume (above).
Take the three perfume bottles and deposit them at the specific locations in Lilyut. Make sure to click on each as well as they give a buff!

Quest: Raising a Wild Elk
Location: Gweonid Forest public stable
Reward: 1 Gilda Star, 3462 xp, 30s
Buy some vita seed and have water on you (or pump it from the well while waiting for it to mature). This is just like raising your mount.  Feed, water, wash, entertain.  Usually one of each, but you can get a random one that eats two or three times, or needs more water, washing, etc.  Good idea to carry a stack of vita seed and grow some while you wait. 

Quest:  Raising a Wild Horse
Location: Solzreed Pennisula, stable outside Wardton
Reward: 1 Gilda Star, 3462 xp, 30s
Buy some vita seed and have water on you (or pump it from the well while waiting for it to mature). This is just like raising your mount.  Feed, water, wash, entertain.  Usually one of each, but you can get a random one that eats two or three times, or needs more water, washing, etc.  Good idea to carry a stack of vita seed and grow some while you wait.



EAST

NPC: Blue Salt Wanderer in Austera (Solis Headlands) OR Lutesong Harbor (Vilanelle) OR Caernord (Ynystere)
Reward: 1 Gild Star each quest.
XP: 3462
Coin: 20-30silver (see each quest)


Quest:  Signs of the Salphira Cult
Location: Outside Palace Cellar, City of Towers
Reward: 1 Gilda Star, 3462 xp, 20s37c
Collect Hellhound Leashes
Collect the leashes from the Palace Cellar.

Quest:  A Rare Perfume
Location: At NPC
Reward: 1 Gilda Star, 3462 xp, 30s
Bring with you 30 ground grain OR 30 chopped produce OR 30 dried flowers OR ground spice.  Once you accept the quest you'll get four icons, pick the one you brought the materials for to make the perfume.  Turn in with the NPC.

Quest:  Guerilla Marketing
Location: Three locations in Tigerspine Mountains.
Reward:  1 Gilda Star, 3462 xp, 20s37c
PreReq: Must do Guerilla Marketing (above).
Take the three perfume bottles and deposit them at the specific locations around Tigerspine - Anvilton, Ironclaw Mine and North Devi River.

Quest: Raising a Malfunctioning Leomorph Cub
Location: Arcum Iris public stable
Reward: 1 Gilda Star, 3462 xp, 30s
Buy some vita seed and have water on you (or pump it from the well while waiting for it to mature). This is just like raising your mount.  Feed, water, wash, entertain.  Usually one of each, but you can get a random one that eats two or three times, or needs more water, washing, etc.  Good idea to carry a stack of vita seed and grow some while you wait.

Quest:  Raising a Wild Snowlion
Location: Falcorth Plains public stable
Reward: 1 Gilda Star, 3462 xp, 30s
Buy some vita seed and have water on you (or pump it from the well while waiting for it to mature). This is just like raising your mount.  Feed, water, wash, entertain.  Usually one of each, but you can get a random one that eats two or three times, or needs more water, washing, etc.  Good idea to carry a stack of vita seed and grow some while you wait.



FARMER'S WORK STATION COOKING DAILIES (same for both factions)

** Must have access to a farmer's workbench for these
 Reward: 1 Gild Star each, 5g, 3000 xp 
Quest: Start at your farmers work bench. Turn in any Mirage Isle Auctioneer  (blue Daru) next to Mirage world gate.
Three quests available daily (separate cooldowns for each). They use the same base ingredients, only the 'meat' changes. The materials are not cheap, especially the ginseng. The meat is from chicken, duck and geese coops/pens. These dailies are easy, but if you aren't raising all of the materials yourself and are purchasing off the AH, it can be a breakeven to do all three daily. 
Ingredients: 25 Garlic, 50 Rice and 15 Cultivated Ginseng, along with the meat below
Hearty Meal: 5 raw chicken meat 
Premium Hearty Meal: 5 raw duck meat 
Rare Hearty Meal: 5 raw goose meat 


DUNGEONS 
Reward: 3 Gilda Star
 Pick up quest outside the dungeon 
Quests for the reward are completed as either a Mentor or Mentee. 
** People ask regularly in Faction/Nation or via Shout for Mentor/Mentees  in zone if you need either.

WEST  
Sharpwind Mine (SM) / Dewstone Plains
Mentee level 18-29  / Mentor level 30-50
Quests: Kill Okape with a Mentee / Kill Okape with a Mentor 
Collect a Mentee Token from the Secret Chest first then exchange with a Mentor token collected from the Secret Chest.
Sharpwind Mine Walkthru

Burnt Castle(BC) / Cinderstone Moor
Mentee level 31-39 / Mentor 40-50
Quests: Kill Hieronimus with a Mentee / Kill Hieronimus with a Mentor 
Collect a Mentee Token from the Secret Chest first then exchange with a Mentor token collected from the Secret Chest.
Burnt Castle Walkthru

EAST  
Palace Cellar (PC) / City of Towers
Mentee level 18-29 / Mentor level 30-50
Quests: Kill Akmit with a Mentee / Kill Akmit with a Mentor  
Collect a Mentee Token from the Secret Chest first then exchange with a Mentor token collected from the Secret Chest.
Palace Cellar Walkthru

Hadir Farm (HF) / Ynystere
Mentee level 31-39 / Mentor 40-50
Quests: Kill Marmas with a Mentee / Kill Marmas With A Mentor  
Collect a Mentee Token from the Secret Chest first then exchange with a Mentor token collected from the Secret Chest.
Hadir Farm Walkthru




* The quests below are in game.  I've done some, but not all.  Some I still haven't a clue of when/how they work especially the time based ones.  I'll update this as more information is forthcoming. *

ARENAS 
Kill an opponent in Arenas 
NPC: Gladiator Arena Manager 
Location: West Marianople / Cinderstone? East Solis Headlands or Ynystere 
Reward:  ?


Time Based Dailies:

BLUE SALT BOARD: 
Deliver materials within the zone. 
Quest: Blue Salt Board. Cinderstone / Ynestere
Timed Event: ??

Deliver logs, iron or ?  I've only seen this quest one time in Cinderstone.  I had to deliver logs from Seachild Wharf to Burnt Camp in Cinder.  I received a gilda star and some XP, but didn't note it at the time. 
The board will have the blue quest icon, but haven't had it available again.

Quest: To the Arena!  Grimghast Rift
Location: (East) Ynestra   (West) Cinderstone Moor
Reward: Gilda Star, 4215 XP, 26s77c
Timed Event:  ? regarding time.
NPC will ask you to take archeum to help build a trebuchet.  I still have the quest, but haven't been there apparently in the time to do the quest!


Crimson Rift
Location: Cinderstone Moor / Ynestere
NPC: Nui's Shield Recruiter (start/end quest here)
Reward: 500 Honor to complete the three quests.  They are separate, so each can be turned in as completed.
Crimson Omen 1: rewards 50 honor by killing 20 infantry men and/or archers
Crimson Omen 2: rewards 150 honor by killing 20 soldiers and/or reserves
Crimson Omen 3: rewards 300 honor killing 20 commanders and/or spearman
There is generally a raid forming when the Crimson Rift is open. You'll see /shout of 'inv for CR' or CR forming.  It's definitely a group event 25+ people recommended.
The Hounds is the fourth part of the event, but requires two tanks, heals and dps (level 50s) and there are supposed more to this event, but I've never seen it completed.

Timed Event:  It appears the Crimson Rift is timed to occur during peace time in one of the two areas.  A red 'rift' (big red circle), will appear in the sky to indicate the location.  In Cinderstone there are three possible locations - north of Seachild Wharf, near Starsunder Vents or Breezebrine Coast.  Dolman Floodplain or Yearning River, Ynestere.

A good write up on the whole Crimson Rift found here.



** Some report this event starts at 12:00 and repeats every few hours in either Cinder or Ynestere. ???



These two events are designed for the under level 20 crowd. If you're not there when it starts it will generally be completed if you have to travel within the zone.

East: Clockwork Rebellion. Junkyard, Tigerspine
NPC: Heun (start/end)
2 a.m. and 2 p.m. daily

West:  The Armies of Castigant.  Lilyut Hills
NPC: Karan (start/end)
Reward: 10 honor, 2s54c, 1440 xp and choice of head piece
2 a.m. and 2 p.m daily


There are other Honor based time quests listed on ArcheAge Database.  Some are not in the current version of the game as of 10-18-14.





Thursday, October 16, 2014

ArchAge Farm Cart - getting stuck

I have a farm cart, which is truly great for trade pack runs, being able to turn in three packs versus one. especially on those long hauls from Hellswamp to Gweonid or Gweonid to Sanddeep (two of my favorite with the best payout!).  The first time we did those on donkey's it took 45 minutes.  The donkey is still pretty quick if you have carrot on a stick and use Songcraft ability "Quick Step", it can keep up with a cart using Eco-Fuel with no problem.

The cost to make one is high depending on your servers going rate for a Thunderstruck log (from a Thunderstruck tree!). On Tehyang it's been running about 300g for a log which is a component of one part of the cart. The RNG Gods have not been in my favor the past month, but I did get my cart built anyway!  If you can scrape the cash together or trade something, it's well worth it, as you can recoup the gold doing trade runs relatively quickly.

 My Leomorph got knocked up into my cart and road there for awhile

The carts aren't very speedy, unless you burn Eco-Fuel. As I do raise geese (the best for eco-fuel production!), I'm not terribly thrifty on using fuel to roll on down the road.  The first few days, (well occasionally I still get stuck), I managed to get my cart stuck in some of the most unusual ways.  You never can tell what it will go over and what will get you stuck!  It's a tad trial and error.

Slow rendering trees are a hazard and can impale your cart.
You can safely go across most plant material in an immature state (including most trees - not bamboo!), as well as fencing - the brown and white, not so sure on the stone/iron and many animals on farms (housing area short cuts can be a major PiA until you get your routes down!)

Collision can be another issue, as trollys and other vehicles can knock you about at times or block your path completely.  We had a guild blocking bridges for awhile to scam bridge tolls from people.
Pushed into the bridge by the trolly in Halycona

Rider's Escape ability is your friend, but as I found out the hard way, make sure you're in a clear, safe area or your cart can be placed in even a worse position!  
 First time using Rider's Escape I was headed down hill, it reset me to this!

To use Rider's Escape you have to be within 20 meters of your stuck cart. So pick a good spot to have it moved to as there is a long cool down on this ability.  (FYI - if you cancel Rider's Escape once you've started it may count it as used, so be careful!.) Your only other choice will be to unload your cart, despawn and respawn it.  Good to travel with friends on those occasions or have helpful guildies around to help you unload/guard your packs.